Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
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@@ -13,8 +13,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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IAstNode src0 = operation.GetSource(0);
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IAstNode src1 = operation.GetSource(1);
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string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0));
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string src1Expr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 1));
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string src0Expr = GetSourceExpr(context, src0, GetSrcVarType(operation.Inst, 0));
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string src1Expr = GetSourceExpr(context, src1, GetSrcVarType(operation.Inst, 1));
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return $"packDouble2x32(uvec2({src0Expr}, {src1Expr}))";
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}
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@@ -24,8 +24,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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IAstNode src0 = operation.GetSource(0);
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IAstNode src1 = operation.GetSource(1);
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string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0));
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string src1Expr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 1));
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string src0Expr = GetSourceExpr(context, src0, GetSrcVarType(operation.Inst, 0));
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string src1Expr = GetSourceExpr(context, src1, GetSrcVarType(operation.Inst, 1));
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return $"packHalf2x16(vec2({src0Expr}, {src1Expr}))";
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}
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@@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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IAstNode src = operation.GetSource(0);
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string srcExpr = GetSoureExpr(context, src, GetSrcVarType(operation.Inst, 0));
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string srcExpr = GetSourceExpr(context, src, GetSrcVarType(operation.Inst, 0));
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return $"unpackDouble2x32({srcExpr}){GetMask(operation.Index)}";
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}
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@@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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IAstNode src = operation.GetSource(0);
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string srcExpr = GetSoureExpr(context, src, GetSrcVarType(operation.Inst, 0));
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string srcExpr = GetSourceExpr(context, src, GetSrcVarType(operation.Inst, 0));
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return $"unpackHalf2x16({srcExpr}){GetMask(operation.Index)}";
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}
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