[Ryujinx.HLE] Address dotnet-format issues (#5380)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address dotnet format CA2211 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address or silence dotnet format CA2211 warnings * Address review comments * Address dotnet format CA2208 warnings properly * Make ProcessResult readonly * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add previously silenced warnings back I have no clue how these disappeared * Revert formatting changes for while and for-loops * Format if-blocks correctly * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix a few disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Use using declaration instead of block syntax * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Fix typo * Add trailing commas, use targeted new and use array initializer * Fix build issues * Fix remaining build issues * Remove SuppressMessage for CA1069 where possible * Address dotnet format issues * Address formatting issues Co-authored-by: Ac_K <acoustik666@gmail.com> * Add GetHashCode implementation for RenderingSurfaceInfo * Explicitly silence CA1822 for every affected method in Syscall * Address formatting issues in Demangler.cs * Address review feedback Co-authored-by: Ac_K <acoustik666@gmail.com> * Revert marking service methods as static * Next dotnet format pass * Address review feedback --------- Co-authored-by: Ac_K <acoustik666@gmail.com>
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@@ -1,4 +1,4 @@
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namespace Ryujinx.HLE.Ui
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{
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public delegate void DynamicTextChangedHandler(string text, int cursorBegin, int cursorEnd, bool overwriteMode);
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}
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}
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@@ -13,4 +13,4 @@ namespace Ryujinx.HLE.Ui
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void SetText(string text, int cursorBegin);
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void SetText(string text, int cursorBegin, int cursorEnd);
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}
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}
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}
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@@ -48,4 +48,4 @@ namespace Ryujinx.HLE.Ui
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/// </summary>
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IHostUiTheme HostUiTheme { get; }
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}
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}
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}
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@@ -9,7 +9,7 @@ namespace Ryujinx.HLE.Ui.Input
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class NpadReader
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{
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private readonly Switch _device;
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private NpadCommonState[] _lastStates;
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private readonly NpadCommonState[] _lastStates;
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public event NpadButtonHandler NpadButtonUpEvent;
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public event NpadButtonHandler NpadButtonDownEvent;
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@@ -37,7 +37,7 @@ namespace Ryujinx.HLE.Ui.Input
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return buttons;
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}
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private ref RingLifo<NpadCommonState> GetCommonStateLifo(ref NpadInternalState npad)
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private static ref RingLifo<NpadCommonState> GetCommonStateLifo(ref NpadInternalState npad)
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{
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switch (npad.StyleSet)
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{
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@@ -58,7 +58,7 @@ namespace Ryujinx.HLE.Ui.Input
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}
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}
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public void Update(bool supressEvents=false)
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public void Update(bool supressEvents = false)
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{
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ref var npads = ref _device.Hid.SharedMemory.Npads;
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@@ -81,7 +81,11 @@ namespace Ryujinx.HLE.Ui.Input
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int firstEntryNum;
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// Scan the LIFO for the first entry that is newer that what's already processed.
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for (firstEntryNum = fullKeyEntries.Length - 1; firstEntryNum >= 0 && fullKeyEntries[firstEntryNum].Object.SamplingNumber <= lastEntry.SamplingNumber; firstEntryNum--) ;
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for (firstEntryNum = fullKeyEntries.Length - 1;
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firstEntryNum >= 0 && fullKeyEntries[firstEntryNum].Object.SamplingNumber <= lastEntry.SamplingNumber;
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firstEntryNum--)
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{
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}
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if (firstEntryNum == -1)
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{
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@@ -3,4 +3,4 @@ using Ryujinx.Common.Configuration.Hid;
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namespace Ryujinx.HLE.Ui
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{
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public delegate bool KeyPressedHandler(Key key);
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}
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}
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@@ -3,4 +3,4 @@ using Ryujinx.Common.Configuration.Hid;
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namespace Ryujinx.HLE.Ui
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{
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public delegate bool KeyReleasedHandler(Key key);
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}
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}
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@@ -26,10 +26,20 @@ namespace Ryujinx.HLE.Ui
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public bool Equals(RenderingSurfaceInfo other)
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{
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return ColorFormat == other.ColorFormat &&
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Width == other.Width &&
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Height == other.Height &&
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Pitch == other.Pitch &&
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Size == other.Size;
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Width == other.Width &&
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Height == other.Height &&
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Pitch == other.Pitch &&
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Size == other.Size;
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}
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public override bool Equals(object obj)
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{
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return obj is RenderingSurfaceInfo info && Equals(info);
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}
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public override int GetHashCode()
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{
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return BitConverter.ToInt32(BitConverter.GetBytes(((ulong)ColorFormat) ^ Width ^ Height ^ Pitch ^ Size));
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}
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}
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}
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