First (and I hope last) commit
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project.godot
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40
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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[application]
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config/name="Balloon Pop"
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run/main_scene="res://Playground.tscn"
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boot_splash/show_image=false
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boot_splash/fullsize=false
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boot_splash/bg_color=Color( 0.0627451, 0.576471, 0.694118, 1 )
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config/icon="res://icon.png"
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[display]
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window/size/resizable=false
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window/handheld/orientation="portrait"
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window/stretch/mode="viewport"
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window/stretch/aspect="keep_height"
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[gui]
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common/drop_mouse_on_gui_input_disabled=true
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_environment="res://default_env.tres"
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