namespace Ryujinx.Graphics.Shader.Decoders
{
    enum TextureLodMode
    {
        None      = 0,
        LodZero   = 1,
        LodBias   = 2,
        LodLevel  = 3,
        LodBiasA  = 4, //?
        LodLevelA = 5  //?
    }
}