[gd_scene load_steps=10 format=3 uid="uid://wxtwka544dwb"] [ext_resource type="Script" path="res://player.gd" id="1_nwtic"] [ext_resource type="Texture2D" uid="uid://b307m4o45bdyv" path="res://assets/platformer-characters/Vector/player_vector.svg" id="2_howdq"] [sub_resource type="AtlasTexture" id="AtlasTexture_0pn77"] atlas = ExtResource("2_howdq") region = Rect2(320, 0, 80, 110) [sub_resource type="AtlasTexture" id="AtlasTexture_kad7h"] atlas = ExtResource("2_howdq") region = Rect2(400, 220, 80, 110) [sub_resource type="AtlasTexture" id="AtlasTexture_tells"] atlas = ExtResource("2_howdq") region = Rect2(80, 0, 80, 110) [sub_resource type="AtlasTexture" id="AtlasTexture_tbyw6"] atlas = ExtResource("2_howdq") region = Rect2(0, 110, 80, 110) [sub_resource type="AtlasTexture" id="AtlasTexture_keuuo"] atlas = ExtResource("2_howdq") region = Rect2(80, 110, 80, 110) [sub_resource type="SpriteFrames" id="SpriteFrames_bvta6"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_0pn77") }], "loop": true, "name": &"hit", "speed": 1.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_kad7h") }], "loop": true, "name": &"idle", "speed": 1.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_tells") }], "loop": true, "name": &"jump", "speed": 1.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_tbyw6") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_keuuo") }], "loop": true, "name": &"move", "speed": 7.0 }] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4kdrc"] radius = 9.0 height = 28.0 [node name="Player" type="CharacterBody2D"] script = ExtResource("1_nwtic") [node name="Sprite" type="AnimatedSprite2D" parent="."] position = Vector2(-4.8, 0) scale = Vector2(0.33, 0.327273) sprite_frames = SubResource("SpriteFrames_bvta6") animation = &"jump" offset = Vector2(20, 0) [node name="CollisionShape2D2" type="CollisionShape2D" parent="."] position = Vector2(2, 4) shape = SubResource("CapsuleShape2D_4kdrc") [node name="Camera2D" type="Camera2D" parent="."] offset = Vector2(0, -30) zoom = Vector2(2.25, 2.25) process_callback = 0 limit_left = 0 limit_top = 0 limit_right = 2060 limit_bottom = 650 position_smoothing_enabled = true position_smoothing_speed = 10.0 drag_horizontal_enabled = true editor_draw_limits = true editor_draw_drag_margin = true