extends Area2D func _on_body_entered(body): if body.name == 'Player': var tween = get_tree().create_tween() tween.tween_property(self, "position", position - Vector2(0, 25), 0.3) var tween1 = get_tree().create_tween() tween1.tween_property(self, "modulate:a", 0, 0.3) tween.tween_callback(queue_free) body.add_star()