[gd_scene load_steps=22 format=3 uid="uid://c1h0febux6rjp"] [ext_resource type="Script" path="res://menu.gd" id="1_o02tu"] [ext_resource type="Texture2D" uid="uid://bmatjrg5ed60i" path="res://assets/background-elements/Samples/colored_castle.png" id="2_1u65i"] [ext_resource type="Texture2D" uid="uid://ct4ayvh41dlq4" path="res://assets/game-icons/PNG/Black/1x/door.png" id="3_bouoy"] [ext_resource type="Texture2D" uid="uid://burbfirs6hnyq" path="res://assets/background-elements/PNG/sun.png" id="3_sfr72"] [ext_resource type="Texture2D" uid="uid://ccd6snke2yept" path="res://assets/background-elements/PNG/cloud1.png" id="4_7bd2h"] [ext_resource type="Texture2D" uid="uid://bxbxwnxpq8y2j" path="res://assets/game-icons/PNG/Black/1x/forward.png" id="4_ugvjc"] [ext_resource type="Texture2D" uid="uid://cxfg7u3pasv6d" path="res://assets/background-elements/PNG/cloud7.png" id="5_htjpg"] [ext_resource type="Texture2D" uid="uid://djv7mx0jyrlng" path="res://assets/background-elements-redux/PNG/Default/cloud6.png" id="6_cifdi"] [ext_resource type="Texture2D" uid="uid://c20toa4813hvi" path="res://assets/background-elements-redux/PNG/Default/cloud8.png" id="7_mdtuh"] [ext_resource type="Texture2D" uid="uid://dspa06ukr0fsp" path="res://assets/background-elements/PNG/cloud9.png" id="8_k5qit"] [ext_resource type="Texture2D" uid="uid://4agvwusc2exj" path="res://assets/platformer-art-deluxe/Base pack/Tiles/tiles_spritesheet.png" id="9_s1uq0"] [ext_resource type="Texture2D" uid="uid://d2t4rhjtd8b7k" path="res://assets/platformer-art-deluxe/Buildings expansion/sheet.png" id="10_57m2v"] [ext_resource type="Texture2D" uid="uid://djo2bo5ymur12" path="res://assets/ui-pack/PNG/green_button10.png" id="11_xh2qd"] [ext_resource type="Texture2D" uid="uid://c0oyhnfj5wniu" path="res://assets/ui-pack/PNG/grey_button11.png" id="13_lcotw"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_tcsei"] resource_name = "art-deluxe" texture = ExtResource("9_s1uq0") separation = Vector2i(2, 2) texture_region_size = Vector2i(70, 70) 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 1:0/0 = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0 = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5) 2:0/0/physics_layer_0/polygon_0/one_way = true 3:0/0 = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 4:0/0 = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, -9, -28.25, 12.5, -7.75, 26, 15.75, 35, 35, 35) 5:0/0 = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, 35, -35, 35) 6:0/0 = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0 = 0 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 8:0/0 = 0 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, 35, -35, 35) 10:0/0 = 0 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_0/angular_velocity = 0.0 10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, 35, -35, 35) 11:0/0 = 0 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_0/angular_velocity = 0.0 11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 1:1/0 = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0 = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5) 2:1/0/physics_layer_0/polygon_0/one_way = true 3:1/0 = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-17.75, 15, 16.25, 15, 35, 35, -35, 35) 3:1/0/physics_layer_0/polygon_0/one_way = true 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 6:1/0 = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0 = 0 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0 = 0 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 9:1/0 = 0 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0 = 0 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 11:1/0 = 0 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_0/angular_velocity = 0.0 11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 0:2/0 = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 2:2/0 = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5) 2:2/0/physics_layer_0/polygon_0/one_way = true 3:2/0 = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 4:2/0 = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 5:2/0 = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, 35, 35, -35, 35) 6:2/0 = 0 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, 35, -35, 35) 7:2/0 = 0 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 8:2/0 = 0 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/angular_velocity = 0.0 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, 35, 35, -35, 35) 9:2/0 = 0 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0 = 0 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, 35, 35, -35, 35) 11:2/0 = 0 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_0/angular_velocity = 0.0 11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 0:3/0 = 0 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 2:3/0 = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, 35, -12.25, 35, -0.75, 17, 13.25, 2, 35, -11) 3:3/0 = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, 35, -35, 35) 4:3/0 = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0 = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5) 5:3/0/physics_layer_0/polygon_0/one_way = true 6:3/0 = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, 35, 35, -35, 35) 7:3/0 = 0 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 8:3/0 = 0 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_0/angular_velocity = 0.0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5) 8:3/0/physics_layer_0/polygon_0/one_way = true 9:3/0 = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0 = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5) 10:3/0/physics_layer_0/polygon_0/one_way = true 11:3/0 = 0 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_0/angular_velocity = 0.0 11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 0:4/0 = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 1:4/0 = 0 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 2:4/0 = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, 35, -17.25, 35, 5.75, 27.5, 23.25, 15.5, 35, -2) 3:4/0 = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 4:4/0 = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0 = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5) 5:4/0/physics_layer_0/polygon_0/one_way = true 6:4/0 = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 7:4/0 = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 8:4/0 = 0 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5) 8:4/0/physics_layer_0/polygon_0/one_way = true 9:4/0 = 0 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_0/angular_velocity = 0.0 10:4/0 = 0 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_0/angular_velocity = 0.0 10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5) 10:4/0/physics_layer_0/polygon_0/one_way = true 11:4/0 = 0 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_0/angular_velocity = 0.0 11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, 35, -12.25, 35, -0.75, 17, 13.25, 2, 35, -11) 0:5/0 = 0 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_0/angular_velocity = 0.0 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 1:5/0 = 0 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 2:5/0 = 0 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_0/angular_velocity = 0.0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, -10.5, -17.25, -1, 0.75, 17.5, 11.25, 35, 35, 35) 3:5/0 = 0 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_0/angular_velocity = 0.0 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, 35, 35, -35, 35) 4:5/0 = 0 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_0/angular_velocity = 0.0 5:5/0 = 0 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_0/angular_velocity = 0.0 5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5) 5:5/0/physics_layer_0/polygon_0/one_way = true 6:5/0 = 0 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_0/angular_velocity = 0.0 6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 7:5/0 = 0 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_0/angular_velocity = 0.0 7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 8:5/0 = 0 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_0/angular_velocity = 0.0 8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5) 8:5/0/physics_layer_0/polygon_0/one_way = true 9:5/0 = 0 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_0/angular_velocity = 0.0 10:5/0 = 0 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_0/angular_velocity = 0.0 10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5) 10:5/0/physics_layer_0/polygon_0/one_way = true 11:5/0 = 0 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_0/angular_velocity = 0.0 11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5) 11:5/0/physics_layer_0/polygon_0/one_way = true 0:6/0 = 0 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 1:6/0 = 0 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 2:6/0 = 0 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, -9, -28.25, 12.5, -7.75, 26, 15.75, 35, 35, 35) 3:6/0 = 0 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5) 3:6/0/physics_layer_0/polygon_0/one_way = true 4:6/0 = 0 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 5:6/0 = 0 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5) 5:6/0/physics_layer_0/polygon_0/one_way = true 6:6/0 = 0 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 7:6/0 = 0 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 8:6/0 = 0 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_0/angular_velocity = 0.0 8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5) 8:6/0/physics_layer_0/polygon_0/one_way = true 9:6/0 = 0 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_0/angular_velocity = 0.0 10:6/0 = 0 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_0/angular_velocity = 0.0 10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5) 10:6/0/physics_layer_0/polygon_0/one_way = true 0:7/0 = 0 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_0/angular_velocity = 0.0 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 1:7/0 = 0 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_0/angular_velocity = 0.0 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 2:7/0 = 0 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_0/angular_velocity = 0.0 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 3:7/0 = 0 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_0/angular_velocity = 0.0 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5) 3:7/0/physics_layer_0/polygon_0/one_way = true 4:7/0 = 0 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_0/angular_velocity = 0.0 4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 5:7/0 = 0 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_0/angular_velocity = 0.0 5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, 35, -12.25, 35, -0.75, 17, 13.25, 2, 35, -11) 6:7/0 = 0 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_0/angular_velocity = 0.0 6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 7:7/0 = 0 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_0/angular_velocity = 0.0 7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 8:7/0 = 0 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_0/angular_velocity = 0.0 8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, 35, -12.25, 35, -0.75, 17, 13.25, 2, 35, -11) 9:7/0 = 0 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_0/angular_velocity = 0.0 9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 10:7/0 = 0 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_0/angular_velocity = 0.0 10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, 35, -12.25, 35, -0.75, 17, 13.25, 2, 35, -11) 0:8/0 = 0 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_0/angular_velocity = 0.0 0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 1:8/0 = 0 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_0/angular_velocity = 0.0 1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 2:8/0 = 0 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_0/angular_velocity = 0.0 2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 3:8/0 = 0 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_0/angular_velocity = 0.0 3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5) 3:8/0/physics_layer_0/polygon_0/one_way = true 4:8/0 = 0 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_0/angular_velocity = 0.0 4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 5:8/0 = 0 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_0/angular_velocity = 0.0 5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, 35, -17.25, 35, 5.75, 27.5, 23.25, 15.5, 35, -2) 6:8/0 = 0 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_0/angular_velocity = 0.0 7:8/0 = 0 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_0/angular_velocity = 0.0 7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 8:8/0 = 0 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_0/angular_velocity = 0.0 8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, 35, -17.25, 35, 5.75, 27.5, 23.25, 15.5, 35, -2) 9:8/0 = 0 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_0/angular_velocity = 0.0 9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, 35, 35, -35, 35) 10:8/0 = 0 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_0/angular_velocity = 0.0 10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, 35, -17.25, 35, 5.75, 27.5, 23.25, 15.5, 35, -2) 0:9/0 = 0 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_0/angular_velocity = 0.0 0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 1:9/0 = 0 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_0/angular_velocity = 0.0 1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 2:9/0 = 0 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_0/angular_velocity = 0.0 2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 3:9/0 = 0 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_0/angular_velocity = 0.0 3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5) 3:9/0/physics_layer_0/polygon_0/one_way = true 4:9/0 = 0 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_0/angular_velocity = 0.0 4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 5:9/0 = 0 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_0/angular_velocity = 0.0 5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, -10.5, -17.25, -1, 0.75, 17.5, 11.25, 35, 35, 35) 6:9/0 = 0 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:9/0/physics_layer_0/angular_velocity = 0.0 7:9/0 = 0 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_0/angular_velocity = 0.0 7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 8:9/0 = 0 8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_0/angular_velocity = 0.0 8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, -10.5, -17.25, -1, 0.75, 17.5, 11.25, 35, 35, 35) 9:9/0 = 0 9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_0/angular_velocity = 0.0 9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5) 9:9/0/physics_layer_0/polygon_0/one_way = true 10:9/0 = 0 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_0/angular_velocity = 0.0 10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, -10.5, -17.25, -1, 0.75, 17.5, 11.25, 35, 35, 35) 0:10/0 = 0 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_0/angular_velocity = 0.0 0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 1:10/0 = 0 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_0/angular_velocity = 0.0 1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 2:10/0 = 0 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_0/angular_velocity = 0.0 2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 3:10/0 = 0 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_0/angular_velocity = 0.0 3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, 35, -12.25, 35, -0.75, 17, 13.25, 2, 35, -11) 4:10/0 = 0 4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_0/angular_velocity = 0.0 4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-10.25, 9.5, 10.75, 9, 35, 27, 35, 35, -35, 35, -35, 27) 4:10/0/physics_layer_0/polygon_0/one_way = true 5:10/0 = 0 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_0/angular_velocity = 0.0 5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, -9, -28.25, 12.5, -7.75, 26, 15.75, 35, 35, 35) 6:10/0 = 0 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_0/angular_velocity = 0.0 6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5) 6:10/0/physics_layer_0/polygon_0/one_way = true 7:10/0 = 0 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_0/angular_velocity = 0.0 7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 8:10/0 = 0 8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_0/angular_velocity = 0.0 8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, -9, -28.25, 12.5, -7.75, 26, 15.75, 35, 35, 35) 9:10/0 = 0 9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_0/angular_velocity = 0.0 9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, -10.5, -17.25, -1, 0.75, 17.5, 11.25, 35, 35, 35) 10:10/0 = 0 10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_0/angular_velocity = 0.0 10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, -9, -28.25, 12.5, -7.75, 26, 15.75, 35, 35, 35) 0:11/0 = 0 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_0/angular_velocity = 0.0 0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 1:11/0 = 0 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_0/angular_velocity = 0.0 1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 2:11/0 = 0 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_0/angular_velocity = 0.0 2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 3:11/0 = 0 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_0/angular_velocity = 0.0 3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, 35, -17.25, 35, 5.75, 27.5, 23.25, 15.5, 35, -2) 4:11/0 = 0 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_0/angular_velocity = 0.0 4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 5:11/0 = 0 5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_0/angular_velocity = 0.0 5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 6:11/0 = 0 6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_0/angular_velocity = 0.0 7:11/0 = 0 7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_0/angular_velocity = 0.0 7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, -9, -28.25, 12.5, -7.75, 26, 15.75, 35, 35, 35) 8:11/0 = 0 8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_0/angular_velocity = 0.0 8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 9:11/0 = 0 9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_0/angular_velocity = 0.0 9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, 35, -17.25, 35, 5.75, 27.5, 23.25, 15.5, 35, -2) 10:11/0 = 0 10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_0/angular_velocity = 0.0 10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 0:12/0 = 0 0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_0/angular_velocity = 0.0 0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 1:12/0 = 0 1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_0/angular_velocity = 0.0 1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5) 1:12/0/physics_layer_0/polygon_0/one_way = true 2:12/0 = 0 2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_0/angular_velocity = 0.0 2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 3:12/0 = 0 3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_0/angular_velocity = 0.0 3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, -35, -35, -35, -10.5, -17.25, -1, 0.75, 17.5, 11.25, 35, 35, 35) 4:12/0 = 0 4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_0/angular_velocity = 0.0 4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 5:12/0 = 0 5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_0/angular_velocity = 0.0 6:12/0 = 0 6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_0/angular_velocity = 0.0 7:12/0 = 0 7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_0/angular_velocity = 0.0 7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 8:12/0 = 0 8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_0/angular_velocity = 0.0 8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 9:12/0 = 0 9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_0/angular_velocity = 0.0 9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 10:12/0 = 0 10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_0/angular_velocity = 0.0 10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 11:7/0 = 0 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_0/angular_velocity = 0.0 11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, 35, -35, 35) 11:8/0 = 0 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_0/angular_velocity = 0.0 11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 11:9/0 = 0 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_0/angular_velocity = 0.0 11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 4.5) 11:9/0/physics_layer_0/polygon_0/one_way = true 11:6/0 = 0 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_0/angular_velocity = 0.0 11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35) 9:0/0 = 0 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 1:2/animation_columns = 1 1:2/animation_frame_0/duration = 0.2 1:2/animation_frame_1/duration = 0.2 1:2/0 = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_3q8bp"] resource_name = "art-deluxe-buildings" texture = ExtResource("10_57m2v") texture_region_size = Vector2i(70, 70) 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0 = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0 = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0 = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0 = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 5:0/0 = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0 = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0 = 0 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 8:0/0 = 0 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 9:0/0 = 0 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 10:0/0 = 0 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_0/angular_velocity = 0.0 11:0/0 = 0 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_0/angular_velocity = 0.0 12:0/0 = 0 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_0/angular_velocity = 0.0 13:0/0 = 0 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0 = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0 = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0 = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0 = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0 = 0 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0 = 0 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 9:1/0 = 0 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0 = 0 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 11:1/0 = 0 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_0/angular_velocity = 0.0 12:1/0 = 0 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 13:1/0 = 0 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 0:2/0 = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0 = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0 = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0 = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0 = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0 = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 6:2/0 = 0 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 7:2/0 = 0 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 8:2/0 = 0 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/angular_velocity = 0.0 9:2/0 = 0 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0 = 0 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 11:2/0 = 0 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_0/angular_velocity = 0.0 12:2/0 = 0 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_0/angular_velocity = 0.0 13:2/0 = 0 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_0/angular_velocity = 0.0 0:3/0 = 0 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 1:3/0 = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 2:3/0 = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0 = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0 = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0 = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 6:3/0 = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 7:3/0 = 0 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 8:3/0 = 0 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_0/angular_velocity = 0.0 9:3/0 = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0 = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 11:3/0 = 0 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_0/angular_velocity = 0.0 12:3/0 = 0 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 13:3/0 = 0 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_0/angular_velocity = 0.0 0:4/0 = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0 = 0 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 2:4/0 = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0 = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0 = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0 = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0 = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0 = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 8:4/0 = 0 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 9:4/0 = 0 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_0/angular_velocity = 0.0 10:4/0 = 0 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_0/angular_velocity = 0.0 11:4/0 = 0 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_0/angular_velocity = 0.0 12:4/0 = 0 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 13:4/0 = 0 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 0:5/0 = 0 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_0/angular_velocity = 0.0 1:5/0 = 0 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 2:5/0 = 0 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_0/angular_velocity = 0.0 3:5/0 = 0 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_0/angular_velocity = 0.0 4:5/0 = 0 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_0/angular_velocity = 0.0 5:5/0 = 0 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_0/angular_velocity = 0.0 6:5/0 = 0 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_0/angular_velocity = 0.0 7:5/0 = 0 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_0/angular_velocity = 0.0 8:5/0 = 0 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_0/angular_velocity = 0.0 9:5/0 = 0 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_0/angular_velocity = 0.0 10:5/0 = 0 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_0/angular_velocity = 0.0 11:5/0 = 0 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_0/angular_velocity = 0.0 12:5/0 = 0 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_0/angular_velocity = 0.0 13:5/0 = 0 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_0/angular_velocity = 0.0 0:6/0 = 0 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 1:6/0 = 0 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 2:6/0 = 0 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 3:6/0 = 0 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 4:6/0 = 0 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 5:6/0 = 0 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 6:6/0 = 0 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 7:6/0 = 0 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 8:6/0 = 0 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_0/angular_velocity = 0.0 9:6/0 = 0 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_0/angular_velocity = 0.0 10:6/0 = 0 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_0/angular_velocity = 0.0 11:6/0 = 0 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_0/angular_velocity = 0.0 12:6/0 = 0 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_0/angular_velocity = 0.0 13:6/0 = 0 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_0/angular_velocity = 0.0 [sub_resource type="TileSet" id="TileSet_0kll0"] tile_size = Vector2i(70, 70) physics_layer_0/collision_layer = 3 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Terrain" terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) sources/0 = SubResource("TileSetAtlasSource_tcsei") sources/1 = SubResource("TileSetAtlasSource_3q8bp") [sub_resource type="InputEventKey" id="InputEventKey_s1r07"] device = -1 keycode = 4194310 [sub_resource type="InputEventKey" id="InputEventKey_5bujs"] device = -1 keycode = 4194309 [sub_resource type="InputEventKey" id="InputEventKey_vcel8"] device = -1 keycode = 82 unicode = 114 [sub_resource type="Shortcut" id="Shortcut_gw3gp"] events = [SubResource("InputEventKey_s1r07"), SubResource("InputEventKey_5bujs"), SubResource("InputEventKey_vcel8")] [node name="Menu" type="Node2D"] script = ExtResource("1_o02tu") metadata/_edit_vertical_guides_ = [570.0, 1152.0] [node name="ParallaxBackground" type="ParallaxBackground" parent="."] scroll_offset = Vector2(1, 0) scroll_base_offset = Vector2(5, 0) scroll_ignore_camera_zoom = true [node name="ParallaxLayer1" type="ParallaxLayer" parent="ParallaxBackground"] motion_scale = Vector2(0.1, 0) motion_mirroring = Vector2(1146, 0) [node name="bg" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer1"] position = Vector2(572.8, 496.132) scale = Vector2(0.700244, 0.696815) texture = ExtResource("2_1u65i") region_enabled = true region_rect = Rect2(5.20422, 1.45255, 1636.72, 1424.06) [node name="ParallaxLayer2" type="ParallaxLayer" parent="ParallaxBackground"] motion_scale = Vector2(0.1, 0) motion_mirroring = Vector2(2000, 0) [node name="Sun" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer2"] position = Vector2(1056, 128) scale = Vector2(1.08911, 1.03038) texture = ExtResource("3_sfr72") [node name="ParallaxLayer3" type="ParallaxLayer" parent="ParallaxBackground"] motion_scale = Vector2(0.25, 0) motion_mirroring = Vector2(1000, 0) [node name="Cloud1" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer3"] position = Vector2(576, 90) scale = Vector2(1.02552, 0.225021) texture = ExtResource("4_7bd2h") [node name="Cloud2" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer3"] position = Vector2(96, 84) scale = Vector2(0.492401, 0.266126) texture = ExtResource("5_htjpg") [node name="Cloud3" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer3"] position = Vector2(330.625, 48) scale = Vector2(1.27934, 0.335661) texture = ExtResource("6_cifdi") [node name="Cloud4" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer3"] position = Vector2(976, 64) scale = Vector2(0.871179, 0.335661) texture = ExtResource("6_cifdi") [node name="ParallaxLayer4" type="ParallaxLayer" parent="ParallaxBackground"] motion_scale = Vector2(0.5, 0) motion_mirroring = Vector2(1000, 0) [node name="Cloud4" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer4"] position = Vector2(216, 112) scale = Vector2(0.798599, 0.621576) texture = ExtResource("7_mdtuh") [node name="Cloud5" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer4"] position = Vector2(632, 68) scale = Vector2(0.706933, 0.706933) texture = ExtResource("8_k5qit") [node name="Cloud6" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer4"] position = Vector2(880, 120) scale = Vector2(0.706933, 0.706933) texture = ExtResource("8_k5qit") [node name="ParallaxLayer5" type="ParallaxLayer" parent="ParallaxBackground"] motion_scale = Vector2(0.5, 0) motion_mirroring = Vector2(1260, 0) [node name="TileMap" type="TileMap" parent="ParallaxBackground/ParallaxLayer5"] tile_set = SubResource("TileSet_0kll0") rendering_quadrant_size = 70 format = 2 layer_0/name = "Layer1" layer_1/name = "Layer2" layer_1/tile_data = PackedInt32Array() layer_2/name = "Layer3" layer_2/tile_data = PackedInt32Array(2228265, 589824, 0, 524294, 0, 10, 524295, 0, 1, 524296, 0, 0, 524297, 196608, 0, 524298, 262144, 1, 524299, 262144, 2, 524300, 393216, 6, 524301, 393216, 5, 524302, 393216, 4, 524303, 393216, 12, 524304, 458752, 10, 524305, 393216, 9, 458756, 196608, 9, 458759, 524288, 6, 458762, 131072, 2, 458765, 655360, 6, 393231, 262144, 10, 458753, 720896, 5, 589824, 262144, 2, 589826, 393216, 5, 589828, 196608, 0, 589830, 720896, 0, 524288, 589824, 0, 524289, 131072, 9, 524290, 0, 11, 524291, 0, 7, 524292, 0, 8, 524293, 0, 9, 589831, 589824, 0, 589832, 131072, 9, 589835, 0, 8, 589836, 0, 9, 589837, 589824, 0, 589839, 0, 11, 589840, 0, 7, 589827, 458752, 10, 589829, 0, 11, 589834, 0, 7, 589825, 0, 9, 589833, 393216, 4, 589838, 131072, 9, 458763, 262144, 5, 458757, 262144, 6, 393229, 262144, 3, 393217, 262144, 4, 589841, 327680, 11) [node name="NinePatchRect2" type="NinePatchRect" parent="."] offset_left = 609.0 offset_top = 231.0 offset_right = 798.0 offset_bottom = 301.0 texture = ExtResource("13_lcotw") patch_margin_left = 6 patch_margin_top = 6 patch_margin_right = 6 patch_margin_bottom = 6 [node name="ExitBtn" type="Button" parent="NinePatchRect2"] layout_mode = 0 offset_left = 4.0 offset_top = 5.0 offset_right = 185.0 offset_bottom = 66.0 size_flags_horizontal = 4 size_flags_vertical = 4 theme_override_colors/font_color = Color(0.352941, 0, 0, 1) theme_override_colors/font_hover_color = Color(0.490196, 0, 0, 1) theme_override_font_sizes/font_size = 27 shortcut = SubResource("Shortcut_gw3gp") text = "Выйти" icon = ExtResource("3_bouoy") flat = true metadata/_edit_group_ = true [node name="NinePatchRect" type="NinePatchRect" parent="."] offset_left = 342.0 offset_top = 231.0 offset_right = 531.0 offset_bottom = 301.0 texture = ExtResource("11_xh2qd") patch_margin_left = 6 patch_margin_top = 6 patch_margin_right = 6 patch_margin_bottom = 6 [node name="PlayBtn" type="Button" parent="NinePatchRect"] layout_mode = 0 offset_left = 5.0 offset_top = 4.0 offset_right = 185.0 offset_bottom = 66.0 size_flags_horizontal = 4 size_flags_vertical = 4 theme_override_colors/font_color = Color(0, 0.337255, 0, 1) theme_override_colors/font_hover_color = Color(0, 0.541176, 0, 1) theme_override_font_sizes/font_size = 27 shortcut = SubResource("Shortcut_gw3gp") text = " Играть" icon = ExtResource("4_ugvjc") flat = true metadata/_edit_group_ = true [node name="Title" type="Label" parent="."] offset_top = 48.0 offset_right = 1151.0 offset_bottom = 143.0 theme_override_colors/font_color = Color(0, 0, 0, 1) theme_override_font_sizes/font_size = 48 text = "Toddler Play" horizontal_alignment = 1 vertical_alignment = 1 [node name="Version" type="Label" parent="."] offset_left = 5.0 offset_top = 620.0 offset_right = 45.0 offset_bottom = 643.0 theme_override_colors/font_color = Color(0, 0, 0, 1) theme_override_font_sizes/font_size = 10 vertical_alignment = 2 [connection signal="pressed" from="NinePatchRect2/ExitBtn" to="." method="_on_exit_btn_pressed"] [connection signal="pressed" from="NinePatchRect/PlayBtn" to="." method="_on_play_btn_pressed"]