extends Node var current_level: int = 1 const VERSION = '1.0.0' const MAX_Y = 650 #TODO: make separate for each level func restart_level(): change_level(current_level) func next_level(): change_level(current_level + 1) func prev_level(): change_level(current_level - 1) func change_level(number: int): var path = "res://levels/level_" + str(number) + ".tscn" get_tree().change_scene_to_file(path) func game_over(): #TODO: show screen with buttons? pass